Ready Player Two : Women Gamers and Designed Identity

"Ready Player Two takes an important critical look at games designed for women, a market and area of games that have too long been overlooked in games scholarship. In this book, Shira Chess unpacks the assumptions made about women in how these games are designed and identifies the broader cultural and commercial impacts of these games."—Adrienne Shaw, author of Gaming at the Edge Chess' book is an insightful, important work that brin...

Handbook of Research on Serious Games for Educational Applications

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. High...

How Good Is Your Chess?

How good is your chess? Find out with this collection of 35 master games arranged and scored for self-quizzing. You can score a maximum of 50 points in any one game and by averaging your scores over a number of games, you can rate your skill on a scale from beginner to master. The games, selected by author Leonard Barden, are models of strategy and tactics.

Learning, Education and Games: Volume One: Curricular and Design Considerations (Volume 1)

This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including Stem, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligni...

Ludoliteracy: Defining, Understanding, and Supporting Games Education

" José Zagal's book is the first study on the challenges of teaching academic video game theory to students who are gamers." --Jesper Juul, Author of "Half-Real" and "A Casual Revolution" It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the qu...

New York 1924, 21st Century Edition

This version is a huge improvement over the Dover edition. I generally like Dover editions of chess books and have quite a few, including a copy of this book. But this 21st century edition by Russell Enterprises, Inc. is so much easier to read. The print is larger, it's written in figurine algebraic notation, and all the notes are embedded within each game rather than coming at the end of each game. All this makes for a much more ple...

The Living Chess Game: Fine Arts Activities for Kids 9–14

This book provides comprehensive information and guidance for successfully staging a theatrical living chess game for children ages 9–14. It also prepares student to succeed in University Interscholastic League (UIL) Chess Puzzle. • Includes nearly 60 chess diagrams, illustrations of musical notation, publicity materials, and useful forms for visual art and theatrical evaluation • Instructs readers on writing scripts for famous chess...

The Toxic Meritocracy of Video Games : Why Gaming Culture Is the Worst

Chris Paul provides the reader a detailed, thoughtful argument about toxic video gaming culture. The book is accessible to non-gamers like me, providing insight into the gaming world with illuminating examples. Paul's call for rhetorical analysis to be used as a tool to disrupt this moment in video gaming culture brings the book to a hopeful conclusion. Buy the book and read it--you won't be sorry you did. I love this book. Most vide...

Domination in 2,545 Endgame Studies

This is THE best book for endgame puzzles. No theory just thought provoking end game studies thematically presented. A must have book in every Chess Library. I first found this 30 years ago in Russian. I couldn't read the text but fortunately I didn't have too. Keep it on your kitchen table to solve a problem with your coffee every morning, should be good for 7 years! However, if you want a decent copy your best bet is to find the or...

The Hidden Code of Cryptic Crosswords

By reading this new book the complete novice will find plenty of good advice on how to go about getting started on solving cryptic crosswords. In breaking down and examining the words that are used in example clues, the author gives insights into how to arrive at correct answers with a fresh approach. After a very few hours with this book most people should be able to start filling in answers to the puzzles found in most magazines an...